GENERAL SKILLS
COMBAT SKILLS
CAREER?
RANK
CAREER?
RANK
Astrogation (Int)
Athletics (Br)
Charm (Pr)
Coercion (Will)
Computers (Int)
Cool (Pr)
Coordination (Ag)
Deception (Cun)
Discipline (Will)
Leadership (Pr)
Mechanics (Int)
Medicine (Int)
Negotiation (Pr)
Perception (Cun)
PilotingPlanetary (Ag)
PilotingSpace (Ag)
Resilience (Br)
Skulduggery (Cun)
Stealth (Ag)
Streetwise (Cun)
Survival (Cun)
Vigilance (Will)
Brawl (Br)
Gunnery (Ag)
Lightsaber (Br)
Melee (Br)
Ranged - Light (Ag)
Ranged - Heavy (Ag)
Core Worlds (Int)
Education (Int)
Lore (Int)
Outer Rim (Int)
Underworld (Int)
Warfare (Int)
Xenology (Int)
WEAPON
SKILL
RANGE
CRIT
SPECIAL
KNOWLEDGE SKILLS
CAREER?
RANK
TOTAL XP
AVAILABLE XP
CHARACTER SHEET
SKILLS
CUSTOM SKILLS
CAREER?
RANK
SOAK VALUE
DEFENSE
RANGED
MELEE
ENCUMBRANCE
THRESHOLD
CURRENT
WOUNDS
THRESHOLD
CURRENT
STRAIN
THRESHOLD
CURRENT
FORCE POOL
COMMITTED
AVAILABLE
BRAWN
AGILITY
INTELLECT
CUNNING
WILLPOWER
PRESENCE
FORCE RANK
CHARACTERISTICS
STATUS EFFECTS
STAGGERED
DISORIENTED
IMMOBILIZED
MORALITY
CONFLICT
TOTAL DUTY
TOTAL OBLIGATION
CONTRIBUTION
CHARACTER NAME:
PLAYER:
SPECIES:
GENDER:
HEIGHT:
HAIR:
AGE:
EYES:
BUILD:
NOTABLE FEATURES:
CAREER:
SPECIALIZATIONS:
CRITICALS
Brawn
Brawn
Brawn
Brawn
Brawn
Brawn
Brawn
NAME
DESCRIPTION
RANKS
PAGE
TALENTS
GAME MECHANICS
ABILITIES AND TRAITS SHEET
30
70
MORALITY
EMOTIONAL STRENGTH:
EMOTIONAL WEAKNESS:
CONFLICT
DUTY TYPE:
DUTY TYPE:
TOTAL OBLIGATION
TOTAL DUTY
CONTRIBUTION
OBLIGATION TYPE:
OBLIGATION TYPE:
OBLIGATION TYPE:
VALUE
VALUE
VALUE
MOTIVATION TYPE:
MOTIVATION TYPE:
CHARACTER MOTIVATIONS
FORCE POWER:
FORCE POWER:
FORCE POWERS
FORCE POWER:
FORCE POWER:
WEAPON TYPE:
MAKE/MODEL:
RANGE:
SKILL:
SPECIAL:
WEAPON TYPE:
MAKE/MODEL:
RANGE:
SKILL:
SPECIAL:
WEAPON TYPE:
MAKE/MODEL:
RANGE:
SKILL:
SPECIAL:
ARMOR TYPE:
MAKE/MODEL:
SPECIAL:
DAMAGE
CRIT
ENCUM
HP
DAMAGE
CRIT
ENCUM
HP
SOAK
MELEE DEF
RANGED DEF
ENCUM
HP
DAMAGE
CRIT
ENCUM
HP
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
MAKE/MODEL:
BONUS:
FUNCTIONAL NON-FUNCTIONAL
CYBERNETICS
MINOR
MODERATE
MAJOR
CONDITION
MINOR
MODERATE
MAJOR
CONDITION
MINOR
MODERATE
MAJOR
CONDITION
MINOR
MODERATE
MAJOR
CONDITION
ATTACHMENTS
ATTACHMENTS
ATTACHMENTS
ATTACHMENTS
ARMOR / WEAPONS / CYBERNETICS SHEET
NAME
HARD POINT REQ
BASE MODIFIERS
MODIFICATIONS
NAME
HARD POINT REQ
BASE MODIFIERS
MODIFICATIONS
NAME
HARD POINT REQ
BASE MODIFIERS
MODIFICATIONS
NAME
HARD POINT REQ
BASE MODIFIERS
MODIFICATIONS
WEAPONS
ARMOR
WORN / GENERALLY CARRIED
PERSONAL FINANCES
OTHER PROPERTY
ENCUMBERANCE
THRESHOLD
CURRENT
AVAILABLE CREDITS
CREDITS OWED
AMOUNT
CYCLE
SOURCE
AMOUNT
REASON
TO WHOM
ITEM
QUANTITY
ENCUMB.
ITEM
QUANTITY
ENCUMB.
ITEM
QUANTITY
ENCUMB.
LOCATION
ITEM
QUANTITY
ENCUMB.
LOCATION
PERSONAL ACQUISITIONS SHEET
GEAR NOTES