Version: 3/20/2019 2
Additional Course Information
Topical Outline: Each offering of this course must include the following topics (be sure to include information regarding lab,
practicum, and clinical or other non-lecture instruction).
History of 2-D Animation
Core Principles of 2-D Animation
Key Framing Animation
Walk Cycles
Create, Recreate, Manipulate, and Save 2D Vector Art
Animation Interactivity in Flash
Course Learning Outcomes:
Learning Outcomes – Upon successful completion of this course, students will:
Develop a story line concept, outline conceptual ideas through storyboarding; operate two-dimensional
software; and execute computer 2-D animation sequences.
Methods of Assessment:
Individual/Group Assignments
Individual/Group Projects
Written Assignments/Research Papers
Reading Assignments
Presentations
Labs/Assignments
Portfolios
Quizzes/Tests/Exams/Certifications
Critiques/Discussions
Surveys
Attendance/Participation
Required text(s), optional text(s) and/or materials to be supplied by the student:
Adobe Flash CS6 Revealed, 1st Edition, Jim Shuman, ISBN-13: 9781133693215
The Animator's survival Kit, Richard Williams, ISBN-13: 978-0-571-2228-4
Blank paper, pens (black, red, blue), pencils, ruler
16 – GB (min) USB thumb/flash drive
High Speed Internet
Suggested Course Maximum:
FBTC 143: 16
SL-George- 218: 20
List any specific or physical requirements beyond a typical classroom required to teach the
course.
Computer Lab w/ a computer per student and instructor
Baseline Computer Stats:
3.4 Ghz or higher
16 GB of memory or higher
Graphic Card: 2048 MB, 256-bit GDDR5
6008 MHz (effective), 192.26 GB/s or higher
26”-30” inch monitor