Version: 3/20/2019 2
Additional Course Information
Topical Outline: Each offering of this course must include the following topics (be sure to include information regarding lab,
practicum, and clinical or other non-lecture instruction).
History of 3D Animation
Rigging a 3D character
Animating a 3D character
Rendering an animation
Compositing an animation
Course Learning Outcomes:
Learning Outcomes – Upon successful completion of this course, students will:
1. Utilize animation software and production skills
2. Develop a sense of weight and motion in animated shots
3. Develop animation for multi-media productions, games or simulations.
Methods of Assessment:
All outcomes will be assessed by one or more of the following:
Individual/Group Assignments
Individual/Group Projects
Reading Assignments
Presentations
Lab Works/Assignments
Quizzes/Tests/Exams
Required text(s), optional text(s) and/or materials to be supplied by the student:
• Basic Animation 02: Digital Animation, Andrew Chong, ISBN-13: 9782940373567 (or latest version)
• The Animator's survival Kit, Richard Williams, ISBN-13: 978-0-571-2228-4 (or latest version)
• USB thumb/flash drive
• High Speed Internet
Suggested Course Maximum:
16
List any specific or physical requirements beyond a typical classroom required to teach the
course.
Computer Lab w/ a computer per student and instructor
Baseline Computer Stats:
3.4 Ghz or higher
16 GB of memory or higher
Graphic Card: 2048 MB, 256-bit GDDR56008 MHz (effective), 192.26 GB/s or higher
26”-30” inch monitor
Course maximum is set by current available workstations
The course maximum is set by current equipment contained in the lab.
Projector w/ screen
Maya (Latest version)
Submission System (Blackboard or an equivalent or server space)