Version: 3/20/2019 2
Additional Course Information
Topical Outline: Each offering of this course must include the following topics (be sure to include information regarding lab,
practicum, and clinical or other non-lecture instruction).
Storytelling
Video Game Story Structure
Game Story Theory
Building Characters
The Steps of a Game Concept High Level
Design Getting Down to Business
Careers in the Gaming Industry
Course Learning Outcomes:
Upon successful completion of this course, students will:
Describe the history and evolution of video and computer
games and game genres; identify the phases and
processes involved in developing a computer game;
design a simple computer game from initial concept to
final design document; and describe current trends in the
game industry with regards to hiring practices, working
conditions.
All outcomes will be assessed by one or more of the
following:
Presentations
Projects
Tests, and quizzes
Required text(s), optional text(s) and/or materials to be supplied by the student:
• Creating Games Mechanics, content, and Technology by McGuire and Jenkins ISBN978-156881-305-9
• USB drive
• High-speed internet connection
Suggested Course Maximum:
24 Sugar Land
20 Fort Bend Tech Center
List any specific or physical requirements beyond a typical classroom required to teach the
course.
Computer for each student