Version: 3/20/2019 1
Administrative Master Syllabus
Course Information
Course Title
Introduction to Game Design and Development
Course Prefix, Num. and Title
GAME 1303 - Introduction to Game Design and Development
Division
Business and Computer Science
Department
Computer Science
Course Type
WECM Course
Course Catalog Description
Introduction to electronic game development and game development careers.
Includes examination of history and philosophy of games, the game production
process, employee factors for success in the field, and current issues and practices in
the game development industry.
Pre-Requisites
None
Co-Requisites
None
Semester Credit Hours
Total Semester Credit Hours (SCH): Lecture Hours:
Lab/Other Hours
3:2:2
Equated Pay Hours
3
Lab/Other Hours Breakdown: Lab Hours
2
Lab/Other Hours Breakdown: Clinical Hours
0
Lab/Other Hours Breakdown: Practicum Hours
0
Other Hours Breakdown
0
Approval Signatures
Title
Signature Date
Prepared by:
Department Head:
Division Chair:
Dean/VPI:
Approved by CIR:
Stephen Lyford
Digitally signed by Stephen Lyford
Date: 2020.06.04 19:42:47 -05'00'
Stephen Lyford
Digitally signed by Stephen Lyford
Date: 2020.06.04 19:43:53 -05'00'
06/08/2020
David Kucera
Digitally signed by David Kucera
DN: cn=David Kucera, o=Wharton County Junior College, ou=Division of
Technology and Business, email=davidk@wcjc.edu, c=US
Date: 2020.06.08 10:10:05 -05'00'
06/08/2020
Paul J. Quinn
Digitally signed by Paul J. Quinn
Date: 2020.06.10 08:06:07 -05'00'
06/08/2020
Paul J. Quinn
Digitally signed by Paul J. Quinn
Date: 2020.06.10 08:06:25 -05'00'
06/08/2020
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Version: 3/20/2019 2
Additional Course Information
Topical Outline: Each offering of this course must include the following topics (be sure to include information regarding lab,
practicum, and clinical or other non-lecture instruction).
Storytelling
Video Game Story Structure
Game Story Theory
Building Characters
The Steps of a Game Concept High Level
Design Getting Down to Business
Careers in the Gaming Industry
Course Learning Outcomes:
Learning Outcomes
Methods of Assessment
Upon successful completion of this course, students will:
Describe the history and evolution of video and computer
games and game genres; identify the phases and
processes involved in developing a computer game;
design a simple computer game from initial concept to
final design document; and describe current trends in the
game industry with regards to hiring practices, working
conditions.
All outcomes will be assessed by one or more of the
following:
Assignments
Presentations
Projects
Tests, and quizzes
Final Exam
Required text(s), optional text(s) and/or materials to be supplied by the student:
Creating Games Mechanics, content, and Technology by McGuire and Jenkins ISBN978-156881-305-9
USB drive
High-speed internet connection
Suggested Course Maximum:
24 Sugar Land
20 Fort Bend Tech Center
List any specific or physical requirements beyond a typical classroom required to teach the
course.
Computer for each student
Version: 3/20/2019 3
Course Requirements/Grading System: Describe any course specific requirements such as research papers or
reading assignments and the generalized grading format for the course.
20-40% Team Grade
20-40% Homework
20-40% Midterm Exam
20-40% Final Exam
0-20% Attendance & Participation
Grading System
100 -90 = A
89 - 80 = B
79 - 70 = C
69 - 60 = D
below = F
Curriculum Checklist:
Administrative General Education Course (from ACGM, but not in WCJC Core)No additional documents
needed.
Administrative WCJC Core Course. Attach the Core Curriculum Review Forms
Critical Thinking
Communication
Empirical & Quantitative Skills
Teamwork
Social Responsibility
Personal Responsibility
WECM Course -If needed, revise the Program SCANS Matrix and Competencies Checklist