Melee weapons & shields Damage Size Reach Traits Combat Effects AP HP (
Max./current
)
/
/
/
/
/
/
/
Ranged weapons Damage DM Force Load Range Combat Effects Size AP HP (
Max./current
)
/
/
Equipment ENC
Armour ENC (Equipped = ENC/)
TOTAL ENC
Armour Penalty ( ) = armour ENC/5
d20 Location AP Hit Points
 -  Head
     
- --- - - - - --
 -  Left Arm
     
- --- - - - - --
 -  Right Arm
     
- --- - - - - --
 -  Chest
     
- --- - - - - --
 -  Abdomen
     
- --- - - - - --
 -  Left Leg
     
- --- - - - - --
 -  Right Leg
     
- --- - - - - --
Style name Weapons Trait %
Equipment & Armour Movement
Hit Locations
Combat Styles
Weapons & Shields
Skill basic % %
Brawn
STR
+
SIZ
Endurance
CON x
Evade
DEX x
Willpower
POW x
Resistances Fatigue
Level
Fresh
Winded
Tired
Wearied
Exhausted
Debilitated
Incapacitated
Semi-Conscious
Comatose
Dead
Max. Current
Cult Information
Ranks
h
Benefits
h
Restrictions
h
Gifts
h
Geas
Abilities
Spells
h
Spirits
h
Talents
h
Miracles
: Fumbled skill | : Trained skill | : Affected by Encumbrance (ENC) | : Armour Penalty
Design and layout: Pelayo MDC
Movement types Move
Walk
-
Run
1
(Move + Ath. %/
*
x , m) x
- m
Sprint
1
(Move + Ath. %/
*
m) x
- m
Jump
2
Horizontal
1
(h
PC
x + Ath. %/
*
m)
- / m
Vertical
1
{h
PC
+ (Ath. %/)
*
x , m}
- / m
Climb
Rough or rugged surface
- / m
Steep surface
- m
Sheer surface
- x m
Swim
3
(Move + Swim %/
*
m)
(4)
(1)
: Athletics critical success: +1 m to base/jump Movement.
(2)
: h
PC
: PC's height (meters). Minimal run-up = 5 m.
Without run-up: halved distance and - /4 m.
(3)
: Swimming critical success = +1 m.
(4)
: Swimming Move /2 - =
{
> 0: PC floats and can move.
= 0: PC floats but can't move.
< 0: PC sinks.
(
*
)
: rounded down.