EQUIPMENT
ATTACKS & SPELLCASTING
FEATURES & TRAITS
CP
EP
GP
SP
PP
NAME ATK BONUS DAMAGE/TYPE
IDEALS
BONDS
FLAWS
PERSONALITY TRAITS
ARMOR
CLASS
CURRENT HIT POINTS
TEMPORARY HIT POINTS
INITIATIVE SPEED
DEATH SAVESHIT DICE
Hit Point Maximum
Total
SUCCESSES
FAILURES
RACE
CLASS & LEVEL PLAYER NAME FACTION
CHARACTER NAME
BACKGROUND
EXPERIENCE POINTS DCI NUMBER
ALIGNMENT
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
PASSIVE WISDOM (PERCEPTION)
OTHER PROFICIENCIES & LANGUAGES
PROFICIENCY BONUS
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
SAVING THROWS
INSPIRATION
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
SKILLS
TM & © 2014 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828001
Armor
Consumable
Packs
Trinket
Other Skills
Weapon Proficiencies
Armor Proficiencies
Languages
Familiar
Wizard (Transmuter)L5
Gnome, Rock
Guild Artisan (Alchemist)
Chaotic Good
Lords’ Alliance
-1
8
2
14
1
11+1
3
14+2
0
11
2
14
3
-1
2
2
6
3
1
2
0
6
-1
2
3
3
2
3
5
3
4
2
5
0
2
2
0
.
5 Alchemy Kit (Dex)
Dart, Dagger, Light Cross Bow, Sling, and Staff
Mage Armor
Common, Gnomish, Dwaven
15
2
30
23 (4/lvl)
5
8
Staff
2
1d6(8)-1 B
Dagger x2
6
1d4+3 P
Sling
6
1d4+3 B
ooooo ooooo ooooo ooooo 30/90
Mage Armor
.
A only key from my destroyed shop
paper with a which as a complex
machine contraption (vendo-matic)
Backpack, Haemic, mess kit,
tinder box, water skin, 50' hemp rope,
Alchemy kit, Alchemy Bandolier
(comparable to a Spell component
pouch)
Clock Work Humming Bird
Healing Potion (1) ooooo
Rations (10) ooooo ooooo
Torches (10) ooooo ooooo
Healers Kit ooooo ooooo
___________ ooooo ooooo
Alchemical Artisan
Mystical Nerd:
I like talking at length about Alchemy and
Magic in generally.
Aspirations:
I work to be the best at Alchemy and earn a
name to be the best there is.
Dexter's Lab:
The work shop where i learned my trade is
the most important place in the world to me. I will
make one greater myself.
Obsessed:
I am never satisfied with my work, and I
want to prefect my potions.
.
Book of Rituals:
You spell book has six spells. Also you may cast
any as rituals if they have the keyword without using a
spell slot.
Arcane Recovery: (once per day)
You can recover up to half your level in spell
slots after a short rest.
Savant: (Transmutation School 2nd)
The gold cost of of coping a spell of your chosen
type of magic into your spell book is half price
Minor Alchemy: (Transmutation School 2nd)
You can temporarily change the physical
properties of one item into another. the materials do
not change just the shape. this takes 10 min. this
change can last up to an hour and uses concentration.
EYES
AGE WEIGHT
CHARACTER NAME
HEIGHT
HAIR
SKIN
TOTAL NON-CONSUMABLE MAGIC ITEMS
FACTION
TREASURE
CHARACTER BACKSTORY
CHARACTER APPEARANCE
ADDITIONAL FEATURES & TRAITS
ALLIES & ORGANIZATIONS
Faction Rank
TM & © 2014 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828001
Feats
Back Gound
Gnome (Rock)
Feature:
Spell Sniper
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Lords’ Alliance
Rank Two _______ ooo
Rank Three ______ ooooo oo
Rank Four _______ ooooo ooooo ooooo
Rank Five _______ ooooo ooooo ooooo ooooo ooooo
.
Merchants Membership
You can use the network of artisans in the area
that can add you at time to time, this could mean a
meal or place to stay. This is up to the DM.
.
Gnomish Sight:
Darkvision 50 feet
Gnomish Cunning:
You have advantage magic saves Int, Wis and Cha
Artificer's Lore:
Item lore: when using history relating to magic
items, and alchemical objects. With twice your
proficiency bonus
Thinker:
You can make minor mechanical item
.
Magical Arsenal: you gain a new cantrip that you need
to use an attack role (Ray of Frost)
Reach Spell: all your spell have double your range
on spells.
Reach Spell: all your spell have double your range
on spells.
Casters Eye when you cast spell you ignore half
cover and three quarter cover.
2
Clockwork Hummingbird Familiar
this works as a normal familiar but can not be
dismissed
Artificer's Gaggles
They let the were use Detect magic and Identify
Also it gives 120' Darkvision
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLS KNOWN
SPELL NAME
SPELL
LEVEL
SLOTS EXPENDEDSLOTS TOTAL
9
8
7
6
5
4
3
2
1
0
CANTRIPS
SPELLCASTING CLASS
SPELLCASTING
ABILITY
SPELL SAVE DC SPELL ATTACK
BONUS
P
R
E
P
A
R
E
D
Wizard (Transmuter)
Intelligence
14
+6
Mending
Messenger
Prestidigitation
4
Burning Hand
Chromatic Orb
Comprehend Language (ritual)
Detect Magic (ritual)
Find Familiar (ritual)
Identify (ritual)
Mage Armor
Magic Missile
Silent Image
Sleep
Tenser's Floating Disk (ritual)
Witch Bolt
4
Blur
Hold Person Invisablity
Flaming Sphere
Invisibility
Levitation
Misty Step
Mirror Image
Rope Trick
Scorching Ray
2
Fire Ball
Haste
Protection form Energy