name
look
heritage: akoros - the dagger isles
iruvia - severos - skovlan - tycheros
alias
background: academic - labor - law
trade - military - noble - underworld
crew
vice: faith - gambling - luxury - obligation - pleasure - stupor - weird
stress trauma
cold - haunted - obsessed - paranoid
reckless - soft - unstable - vicious
harm
3
2
1
need
help
-1d
less
effect
insight
xp
playbook
xp
hunt
study
survey
tinker
prowess
xp
finesse
prowl
skirmish
wreck
resolve
xp
attune
command
consort
sway
coin
push yourself (take 2 stress)
-or-
accept a devil’s bargain
a blade or two
throwing knives
a pistol a 2nd pistol
a large weapon
an unusual weapon
armor +heavy
burglary gear
climbing gear
arcane implements
documents
subterfuge supplies
demolition tools
tinkering tools
lantern
earning xp
load
3 light 5 normal 6+ heavy
gather information
choose a plan, then provide the missing detail
for the operation:
assault: point of attack
deception: method
stealth: point of entry
occult: arcane power
social: connection
transport: route
set up a teammate: improve position
protect a teammate: take a consequence
lead a group action: everyone rolls
assist a teammate: pay 1 stress to give +1d
special abilities
planning
teamwork
equipment
bonus die
project clock:
fill to drop
all harm by
one level
armor uses
armor
heavy armor
special armor
healing
every time you roll a desperate action, mark xp in that action's attribute.
at the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or
2 xp if that item occurred multiple times.
you addressed a challenge with knowledge or arcane power.
you expressed your beliefs, drives, heritage, or background.
you struggled with issues from your vice or traumas during the session.
strange friends
compel: you can attune to the ghost field to force a nearby
spirit to appear and obey a command you give it. you are not
supernaturally terrified by a spirit you summon or compel
(though your allies may be).
ghost mind: you’re always aware of supernatural entities in
your presence. take +1d when you gather info about the
supernatural.
iron will: you're immune to the terror that some supernatural
entities inflict on sight. take +1d to resistance rolls with
resolve.
occultist: you know the secret ways to consort with ancient
powers, forgotten gods or demons. once you've consorted with
one, you get +1d to command cultists who worship it.
ritual: you can study an occult ritual (or create a new one)
to summon a supernatural effect or being. you know the
arcane methods to perform ritual sorcery. you begin with one
ritual already learned.
strange methods: when you invent or craft a creation with
arcane features, take +1d to your roll. you begin with one
arcane design already known.
tempest: you can push yourself to do one of the following:
unleash a stroke of lightning as a weapon — summon a storm in
your immediate vicinity (torrential rain, roaring winds, heavy
fog, chilling frost/snow, etc.).
warded: you may expend your special armor to resist a
supernatural consequence, or to push yourself when you deal
with arcane forces.
veteran: choose special abilities from other sources:
what is arcane or weird here?
what echoes in the ghost field?
what is hidden or lost here?
what do they intend to do?
what drives them to do this?
how can i reveal [x]?
what's really going on here?
an arcane
adept and
channeler
fine lightning hook
fine spirit mask
electroplasm vials
spirit bottles (2)
ghost key
demonbane charm
whisper
0
1
2
3
4
note: these fields are editable if necessary
nyryx, a possessor ghost
scurlock, a vampire
setarra, a demon
quellyn, a witch
flint, a spirit trafficker
WANTED
A SUBSTANTIAL REWARD IS HEREBY OFFERED FOR ANY
INFORMATION REGARDIN G THE NOTORIOUS OUTLAW
e f
WHO IS WANTED BY THE DOSKVOL CITY WATCH FOR
THE FOLLOWING HEINOUS CRIMES AGAINST THE CROWN:
E DEAD, ALIVE, OR OTHERWISE D
WANTED
A SUBSTANTIAL REWARD IS HEREBY OFFERED FOR ANY
INFORMATION REGARDIN G THE NOTORIOUS OUTLAW
e f
WHO IS WANTED BY THE DOSKVOL CITY WATCH FOR
THE FOLLOWING HEINOUS CRIMES AGAINST THE CROWN:
E DEAD, ALIVE, OR OTHERWISE D
long-term projects & notes
Note: Items in Green will not print, so remember to fill them in afterward.
segments
4
6
8
filled
0
1
2
3
4
5
6
7
8
segments
8
filled
2
5
8
segments
0
6
8
filled
1
2
4
5
7
8
segments
0
4
6
8
filled
0
1
2
3
4
5
6
7
8
segments
0
4
6
8
filled
0
1
2
3
4
5
6
7
8
segments
0
4
6
8
filled
0
1
2
3
4
5
6
7
8
Consorting with Unnatural Entities, Spirit Trafficking,
Witchcraft