Welcome to the Friday Night Firefight! Once again, I offer a heavily detailed
PDF file that offers expanded functionality beyond Night Flyer's original
attempts. Unlike Night Flyer's calculator, which merely tells you what you need
to roll to hit, mine will handle the entire process. You enter your skill, REF, WA,
ROF, and check off the modifiers, then enter the target's SP layers, and the
program will automatically calculate your results, right down to how many
rounds hit, how many penetrate, what damage they'll cause, and recalculating
the target's SP. For convenient use, just make multiple copies on your
computer and rename then for your player's characters and a group for NPCs
(NPC1.pdf, NPC2.pdf, etc.). Now your firefights will be a breeze to deal with!
The Basics
Weapon Skill
Reflexes
Rate of Fire:
Weapon Accuracy
Caliber
Rounds
Range
Base Damage
3
3
3
11mmP
3
Close
3D6
Reset
Stop
Calculate
Modifiers
Target
Immobile
Rocochet or
indirect fire
Turret mounted
weapon
Full Auto
Target Dodging
Blinded by light
or dust
Vehicle
mounted, no turret
Aiming
Target moving
REF 11-12
Target
silhouetted
Large target Telescopic sight
target moving
REF 13-14
Using two
weapons (must
calculate
separately for
each)
Small target 3 round burst
target moving
REF 15+
Tiny target Targeting Scope
Fast draw/
Snapshot
Turning to face
target
Laser sight
Ambush
Firing while
running
Smartgun
Aimed shot at
body location
Firing shoulder
arm from hip
Smartgoggles
Ammunition
Normal Armor Piercing
The Results:
To hit, you must
roll
or better
Calculate Hits?
Calculate
Damage?
The Die roll
generated is:
on 1d10
rounds hit
of fired.
Damage and Location
1 7 13 19 25
2 8 14 20 26
3 9 15 21 27
4 10 16 22 28
5 11 17 23 29
6 12 18 24 30
R. Leg
4
0
0
0
0
Torso
3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Reset
Calculate
Stop