Name:
Player:
Chronicle:
power
finesse
resistance
Virtue:
Vice:
Concept:
Clan:
Bloodline:
Covenant:
Intelligence
Wits
Resolve
OOOOO
OOOOO
OOOOO
Strength
Dexterity
Stamina
OOOOO
OOOOO
OOOOO
Presence
Manipulation
Composure
OOOOO
OOOOO
OOOOO
Academics______
Computer_______
Crafts__________
Investigation____
Medicine_______
Occult_________
Politics_________
Science________
OOOOO
OOOOO
Athletics________
Brawl__________
Drive__________
Firearms_______
Larceny________
Stealth_________
Survival________
Weaponry_______
OOOOO
OOOOO
Animal Ken_____
Empathy________
Expression______
Intimidation____
Persuasion______
Socialize________
Streetwise_______
Subterfuge______
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
MENTAL
(-3 unskilled)
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
PHYSICAL
(-1 unskilled)
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
SOCIAL
(-1 unskilled)
OOOOO
OOOOO
OOOOO
________________
________________
________________
________________
________________
________________
________________
________________
________________
________________
________________
________________
________________
________________
________________
________________
________________
________________
OOOOO
OOOOO
OOOOO
DISCIPLINES
OOOOOOOOOOOO
¨¨¨¨¨¨¨¨¨¨¨¨
HEALTH
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
MERITS
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
______________________
______________________
______________________
FLAWS
______________________
______________________
______________________
WEAKNESS
HUMANITY
10______________
9______________
8______________
O
O
O
7______________
6______________
5______________
O
O
O
4______________
3______________
2______________
O
O
O
1______________
O
OOOOOOOOOO
¨¨¨¨¨¨¨¨¨¨
WILLPOWER
OOOOOOOOOO
BLOOD POTENCY
¨¨¨¨¨¨¨¨¨¨
VITAE
¨¨¨¨¨¨¨¨¨¨
Armor:___________
Initiative Mod:_____
Experience:________
Size:_____________
Speed:____________
Defense:__________
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit
points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fth dot in Attributes, Skills or Merits costs two points)•Health = Stamina +
Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity +
Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll
Attributes
Skills Other Traits
The Requiem