Principle 3: Good practice encourages active learning.
Active learning methods engage students in the learning process by encouraging them to discover,
process, and apply information. Empirical support for the positive impact of active learning on student
achievement is extensive.
Examples of evidence to look for:
Student activities that involve one or more of the following:
· Active use of writing, speaking, and other forms of self-expression
· Opportunity for information gathering, synthesis, and analysis in solving problems (including
the use of library, electronic/computer and other resources, and quantitative reasoning and
interpretation, as applicable)
· Engagement in collaborative learning activities
· Application of intercultural and international competence
· Dialogue pertaining to social behavior, community, and scholarly conduct
· For General Education courses, three or more of these activities are integrated into courses
offered in the knowledge domains (http://www.psu.edu/ufs/geic/framewrk.html):
Opportunities for students to “customize” their learning by tailoring assignments to their personal
and professional interests and needs.
Examples of student work where they:
· Think, talk, or write about their learning
· Reflect, relate, organize, apply, synthesize, or evaluate information
· Perform research, lab or studio work, or physical activities
· Participate in, design, or develop educational games and simulations
Where to look:
· Course syllabus
· Instructional materials
· Assignment Areas
· e-Portfolios
· Discussion forums
Resources:
·“How Can Teachers Promote Learning and Thinking?” -
http://www.pgcps.pg.k12.md.us/~elc/theory9.html
·“Inquiry-based Learning” - http://www.schreyerinstitute.psu.edu/pdf/IBL.pdf