Version: 3/20/2019 1
Administrative Master Syllabus
Course Information
Course Title
Introduction to Animation Programming
Course Prefix, Num. and Title
GAME 1309 - Introduction to Animation Programming
Division
Technology & Business
Department
Computer Science
Course Type
WECM Course
Course Catalog Description
Mathematical elements and algorithms involved in basic animation. Includes
generating graphics, viewing 3D environments such as visible line detection and 3D
surfaces, image processing techniques, and special effects
.
Pre-Requisites
ITSE 1307, ARTV 1303, MATH 1316, PHYS 1401
Co-Requisites
None
Semester Credit Hours
Total Semester Credit Hours (SCH): Lecture Hours:
Lab/Other Hours
3:2:2
Equated Pay Hours
3
Lab/Other Hours Breakdown: Lab Hours
2
Lab/Other Hours Breakdown: Clinical Hours
0
Lab/Other Hours Breakdown: Practicum Hours
0
Other Hours Breakdown
0
Approval Signatures
Title
Signature Date
Prepared by:
Department Head:
Division Chair:
Dean/VPI:
Approved by CIR:
Stephen Lyford
Digitally signed by Stephen Lyford
Date: 2020.06.11 00:21:03 -05'00'
Stephen Lyford
Digitally signed by Stephen Lyford
Date: 2020.06.11 00:21:12 -05'00'
David Kucera
Digitally signed by David Kucera
DN: cn=David Kucera, o=Wharton County Junior College, ou=Division
of Technology and Business, email=davidk@wcjc.edu, c=US
Date: 2020.06.11 11:55:26 -05'00'
Paul J. Quinn
Digitally signed by Paul J. Quinn
Date: 2020.06.12 08:33:39 -05'00'
Paul J. Quinn
Digitally signed by Paul J. Quinn
Date: 2020.06.12 08:34:00 -05'00'
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Version: 3/20/2019 2
Additional Course Information
Topical Outline: Each offering of this course must include the following topics (be sure to include information regarding lab,
practicum, and clinical or other non-lecture instruction).
Introduction to OpenGL
State Management
Drawing Geometric Objects
Viewing
Lighting
Blending
Instructional Methods:
Lecture
Written and Hands-on Lab Assignments
Exams
Course Learning Outcomes:
Learning Outcomes Upon successful completion of this course, students will:
Develop programs that apply the basic character animation techniques, build and pose animated characters, and
implement proper timing within animations
Methods of Assessment:
All outcomes will be assessed by one or more of the following:
Programming Projects
Tests and Quizzes
Final Exam
Required text(s), optional text(s) and/or materials to be supplied by the student:
OpenGL Programming Guide: 8th edition : The official Guide to Learning OpenGL Version 4.1 By Dave Shreiner From
Addison Wesley ISBN: 978-0321773036
• USB Flash Drive
• High-speed Internet Connection
Suggested Course Maximum:
20
List any specific or physical requirements beyond a typical classroom required to teach the
course.
Computer with a Graphics Card supporting Open GL 4.1 or later for each student
• Eclipse IDE installed on each computer
Course Requirements/Grading System: Describe any course specific requirements such as research papers or
reading assignments and the generalized grading format for the course.
Course Requirements:
Programming Assignments: 20-40%
Tests &Final Exam: 40-60%
Attendance & Participation: 0-20%
Grading System:
Version: 3/20/2019 3
100-90 = A
89-80 = B
79-70 = C
69-60 = D
and below = F
Curriculum Checklist:
Administrative General Education Course (from ACGM, but not in WCJC Core)No additional documents
needed.
Administrative WCJC Core Course. Attach the Core Curriculum Review Forms
Critical Thinking
Communication
Empirical & Quantitative Skills
Teamwork
Social Responsibility
Personal Responsibility
WECM Course -If needed, revise the Program SCANS Matrix and Competencies Checklist