Rev. January 2020
Additional Course Information
Topical Outline: Each offering of this course must include the following topics (be sure to include information regarding lab,
practicum, and clinical or other non-lecture instruction).
Introduction to Android
Introduction to the Android SDK
The Game portion of the SDK
Sample Android Game Development
Game Programming Tricks
OpenGL ES - 2d
3D Programming
Course Learning Outcomes:
Learning Outcomes – Upon successful completion of this course, students will:
Install, identify and program for the Android mobile platforms.
Methods of Assessment:
All outcomes will be assessed by one or more of the following:
Programming Projects
Tests and Quizzes
Final Exam
Required text(s), optional text(s) and/or materials to be supplied by the student:
• Beginning Android Games by Mario Zechner From APress ISBN: 978-4302-3042-7
• USB Flash Drive
• High-speed Internet Connection
Suggested Course Maximum:
20
List any specific or physical requirements beyond a typical classroom required to teach the
course.
• Computer for each student
• Eclipse Java compiler
• Android SDK plug-in for Eclipse
• Unity for Android
Course Requirements/Grading System: Describe any course specific requirements such as research papers or
reading assignments and the generalized grading format for the course.
Programming Assignments 20 – 30%
Midterm 20 – 30%
Final Project 20 – 30%
Final Exam 20 – 30%