Rev. January 2020
Administrative Master Syllabus
Course Information
Course Title
Android Programming
Course Prefix, Num. and Title
ITSE 2370 - Android Programming
Division
Technology & Business
Department
Computer Science
Course Type
This course is a Special Topics or Unique Needs Course.
Course Catalog Description
This course will cover the Android development kit and will focus on the needs for the
game programmer. Both 2d and 3d graphics programmer will be used.
Pre-Requisites
COSC 1436
Co-Requisites
None
Semester Credit Hours
Total Semester Credit Hours (SCH): Lecture Hours:
Lab/Other Hours
3:2:2
Equated Pay Hours
3
Lab/Other Hours Breakdown: Lab Hours
2
Lab/Other Hours Breakdown: Clinical Hours
Enter Clinical Hours Here.
Lab/Other Hours Breakdown: Practicum Hours
Enter Practicum Hours Here.
Other Hours Breakdown
List Total Lab/Other Hours Here.
Approval Signatures
Title
Signature
Date
Prepared by:
Department Head:
Division Chair:
Dean/VPI:
Approved by CIR:
Stephen Lyford
Digitally signed by Stephen Lyford
Date: 2020.06.04 19:52:05 -05'00'
Stephen Lyford
Digitally signed by Stephen Lyford
Date: 2020.06.04 19:52:19 -05'00'
David Kucera
Digitally signed by David Kucera
DN: cn=David Kucera, o=Wharton County Junior College, ou=Division of
Technology and Business, email=davidk@wcjc.edu, c=US
Date: 2020.06.08 10:34:32 -05'00'
Paul J. Quinn
Digitally signed by Paul J. Quinn
Date: 2020.06.10 08:25:11 -05'00'
Paul J. Quinn
Digitally signed by Paul J. Quinn
Date: 2020.06.10 08:25:29 -05'00'
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Rev. January 2020
Additional Course Information
Topical Outline: Each offering of this course must include the following topics (be sure to include information regarding lab,
practicum, and clinical or other non-lecture instruction).
Introduction to Android
Introduction to the Android SDK
The Game portion of the SDK
Sample Android Game Development
Game Programming Tricks
OpenGL ES - 2d
3D Programming
Course Learning Outcomes:
Learning Outcomes Upon successful completion of this course, students will:
Install, identify and program for the Android mobile platforms.
Methods of Assessment:
All outcomes will be assessed by one or more of the following:
Programming Projects
Tests and Quizzes
Final Exam
Required text(s), optional text(s) and/or materials to be supplied by the student:
Beginning Android Games by Mario Zechner From APress ISBN: 978-4302-3042-7
USB Flash Drive
High-speed Internet Connection
Suggested Course Maximum:
20
List any specific or physical requirements beyond a typical classroom required to teach the
course.
Computer for each student
Eclipse Java compiler
Android SDK plug-in for Eclipse
Unity for Android
Course Requirements/Grading System: Describe any course specific requirements such as research papers or
reading assignments and the generalized grading format for the course.
Programming Assignments 20 30%
Midterm 20 30%
Final Project 20 30%
Final Exam 20 30%
Rev. January 2020
Grading System
100 -90 = A
89 - 80 = B
79 - 70 = C
69 - 60 = D
and below = F
Curriculum Checklist:
Administrative General Education Course (from ACGM, but not in WCJC Core)No additional documents
needed.
Administrative WCJC Core Course. Attach the Core Curriculum Review Forms
Critical Thinking
Communication
Empirical & Quantitative Skills
Teamwork
Social Responsibility
Personal Responsibility
WECM Course -If needed, revise the Program SCANS Matrix and Competencies Checklist