THIS IS A WORK OF FICTION
PERSONAL DATA
1. LAST NAME, FIRST NAME, MIDDLE INITIAL 2. PROFESSION (RANK IF APPLICABLE)
3. EMPLOYER 4. NATIONALITY
5. SEX 6. AGE AND D.O.B. 7. EDUCATION AND OCCUPATIONAL HISTORY
STATISTICAL DATA
8. STATISTICS SCORE ×5 DISTINGUISHING FEATURES
Strength (STR)
Constitution (CON)
Dexterity (DEX)
Intelligence (INT)
Power (POW)
Charisma (CHA)
9. DERIVED ATTRIBUTES MAXIMUM CURRENT
Hit Points (HP)
Willpower Points (WP)
Sanity Points (SAN)
Breaking Point (BP)
10. PHYSICAL DESCRIPTION
F M
PSYCHOLOGICAL DATA
11. BONDS SCORE
12. MOTIVATIONS AND MENTAL DISORDERS
13. INCIDENTS OF SAN LOSS WITHOUT GOING INSANE
APPLICABLE SKILL SETS
Accounting (10%)
First Aid (10%)
Ride (10%)
Alertness (20%)
Forensics (0%)
Science (0%):
Anthropology (0%)
Heavy Machinery (10%)
Archeology (0%)
Heavy Weapons (0%)
Search (20%)
Art (0%):
History (10%)
SIGINT (0%)
HUMINT (10%)
Stealth (10%)
Artillery (0%)
Law (0%)
Surgery (0%)
Athletics (30%)
Medicine (0%)
Survival (10%)
Bureaucracy (10%)
Melee Weapons (30%)
Swim (20%)
Computer Science (0%)
Military Science (0%):
Unarmed Combat (40%)
Craft (0%): Unnatural (0%)
Navigate (10%) Foreign Languages and Other Skills:
Criminology (10%)
Occult (10%)
Demolitions (0%)
Persuade (20%)
Disguise (10%)
Pharmacy (0%)
Dodge (30%)
Pilot (0%):
Drive (20%)
Firearms (20%)
Psychotherapy (10%)
Check a box when you attempt to u
se a skill and fail. After the session, add 1D4−1 to each checked skill and erase all checks.
Violence adapted Helplessness adapted